![]() When each puzzle is solved, the player gains access to more story ( with more puzzles to solve). While the game would deserve classic status on the merits of unique puzzles alone, it is the masterful blend of puzzles with an enchanting, well-written story ( a medieval Fool who runs errands for people) that evolve, that makes Fool's Errand a uniquely original game. ![]() ![]() Suffice to say that it is part devilish puzzle collection, part novel, part adventure and an all-around classic. "Designed by Cliff Johnson, one of the best puzzle designers ever, the concept behind Fool's Errand is so original that it defies categorization. Rather than type out a full description of it, I hope you'll forgive me for copying somebody else's review ( it would be against forum rules to link to his actual review, given it's location on an abandonware site), especially as I think his description is a not only a good one - but one that is familiar to my own sentiments The Fool's Errand is a wonderful game that was developed initially for the Mac in 1987. I'm hoping that one of the developers might let me know if they'd be kind enough to ponder on this particular title for inclusion into future ScummVM development.
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